We handle
- All three services, their networking, TLS, and coordinated maintenance
- Snapshots for the game save and the website
- Voice server configuration, permissions, and updates
- Bot container scheduling and log access
A game server, a voice server, and a community site, billed once.
A community is rarely one server. It is a game server, somewhere to talk, a site with rules and a join link, and usually a bot. Buying those from three providers means three bills, three logins, and three different people to blame.
This bundles them on one domain with one operator. Maintenance is coordinated so the site stays up while the game server restarts, and the join instructions on the site are updated when connection details change.
| Game server | One dedicated server, 6 GB allocation |
|---|---|
| Voice | Self-hosted voice server, up to 50 slots |
| Website | Static or dynamic site with managed TLS |
| Bot slot | One container workload for a bot or integration |
| Memory | 10 GB pooled across components |
| Storage | 60 GB pooled |
| Domain | One domain with subdomains for each component |
| Backups | Game save every 6 hours; site daily; 14-day retention |
Written down so there is no argument about it later.
Operator-provisioned with a short planning exchange covering the title, the voice platform, and the site. Typical turnaround is two to three business days for all three components.
Paper-based Minecraft with heap sized on purpose and backups that restore.
$12 /mo
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A dedicated Valheim world that survives the patch cycle.
$14 /mo
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One dedicated server for a supported title, operated the same way.
$18 /mo
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