Community Stack

A game server, a voice server, and a community site, billed once.

What this tier is

A community is rarely one server. It is a game server, somewhere to talk, a site with rules and a join link, and usually a bot. Buying those from three providers means three bills, three logins, and three different people to blame.

This bundles them on one domain with one operator. Maintenance is coordinated so the site stays up while the game server restarts, and the join instructions on the site are updated when connection details change.

Specification

Community Stack specification
Game serverOne dedicated server, 6 GB allocation
VoiceSelf-hosted voice server, up to 50 slots
WebsiteStatic or dynamic site with managed TLS
Bot slotOne container workload for a bot or integration
Memory10 GB pooled across components
Storage60 GB pooled
DomainOne domain with subdomains for each component
BackupsGame save every 6 hours; site daily; 14-day retention

What is included

  • One dedicated game server sized as the standard tier
  • Self-hosted voice server with persistent channels and permissions
  • Community website with managed TLS on your domain
  • Subdomains for game, voice, and web on a single certificate policy
  • One container slot for a community bot or integration
  • Coordinated maintenance windows across all components
  • Snapshots for the game save and the website

Typical use cases

  • An established gaming community outgrowing free tooling
  • A group that wants voice not tied to a third-party platform
  • A community with recruitment or application workflows on a site
  • Anyone consolidating a game server, a bot host, and a site

Responsibility split

Written down so there is no argument about it later.

We handle

  • All three services, their networking, TLS, and coordinated maintenance
  • Snapshots for the game save and the website
  • Voice server configuration, permissions, and updates
  • Bot container scheduling and log access

You handle

  • Game and voice configuration, moderation, and community policy
  • Website content and the bot's code
  • Domain registration, or delegating it to us

How provisioning works

Operator-provisioned with a short planning exchange covering the title, the voice platform, and the site. Typical turnaround is two to three business days for all three components.

Order

Billing period

We use this for the invoice, provisioning updates, and account sign-in.

For example TeamSpeak, Mumble, no preference.

Leave blank if you want us to suggest one.

Migration deadlines, existing stack, constraints.

Payment is handled by Stripe. We never see or store card details. Continuing means you accept the Terms, Acceptable Use Policy, and Privacy Policy.

Ask a question first

Other tiers in Game and community servers

Paper-based Minecraft with heap sized on purpose and backups that restore.

$12 /mo

  • Paper with JVM heap and garbage collection tuned for the allocation
  • World snapshots every six hours with a rolling restore window
  • Plugin update review before anything is applied

View details

A dedicated Valheim world that survives the patch cycle.

$14 /mo

  • World and character data snapshotted every six hours
  • Updates held until you are ready, not applied under your feet
  • Correct UDP port configuration and public listing control

View details

One dedicated server for a supported title, operated the same way.

$18 /mo

  • Covers titles beyond our named Minecraft and Valheim tiers
  • Same snapshot, update window, and rollback discipline
  • Sizing confirmed with you before provisioning

View details

Background reading