A game server is a stateful workload with a hostile update cadence. Publishers ship patches on their schedule, mod authors follow days later, and a community notices within minutes. We plan for that: worlds are snapshotted on a schedule matched to how much progress you are willing to lose, updates are applied in a window you agree to, and rollback is a rehearsed action rather than an improvisation.
We publish guides on tick rate, backups, mod load order, and port forwarding because we would rather you understand your server than depend on us for trivia. If self-hosting is the right answer for your community, the guides work either way.