Service line

Game servers run with production habits

Game hosting is where we learned most of our operational discipline, and it remains a specialty rather than the whole practice. The difference from a commodity panel is that the same person who tuned the reverse proxy also reads your crash log.

How we approach it

A game server is a stateful workload with a hostile update cadence. Publishers ship patches on their schedule, mod authors follow days later, and a community notices within minutes. We plan for that: worlds are snapshotted on a schedule matched to how much progress you are willing to lose, updates are applied in a window you agree to, and rollback is a rehearsed action rather than an improvisation.

We publish guides on tick rate, backups, mod load order, and port forwarding because we would rather you understand your server than depend on us for trivia. If self-hosting is the right answer for your community, the guides work either way.

Who this is for, and what is included

Who this is for

  • Communities that outgrew a home connection or a friend's spare box
  • Server owners fighting CGNAT, double NAT, or an ISP that will not cooperate
  • Modded servers where update order matters and rollbacks need to work
  • Groups who want voice, a web presence, and a game server billed as one thing

Included across every tier

  • Dedicated resources per server, not a shared slot with mystery neighbours
  • Scheduled world snapshots with a rolling restore window
  • Update windows agreed with you, applied by an operator, reversible
  • Public hostname on our domain, or a CNAME onto yours
  • Crash log review and mod conflict triage as part of support
  • Console and file access appropriate to the title

Tiers in this service line

Every tier is operator-provisioned and every specification below is what we build to.

Comparison of Game and community servers tiers
Tier Monthly Annual Best for Details
Minecraft (Paper) Popular $12 $120 −17% Paper-based Minecraft with heap sized on purpose and backups that restore. Details
Valheim Dedicated $14 $140 −17% A dedicated Valheim world that survives the patch cycle. Details
Standard Game Server $18 $180 −17% One dedicated server for a supported title, operated the same way. Details
Community Stack $44 $440 −17% A game server, a voice server, and a community site, billed once. Details

Paper-based Minecraft with heap sized on purpose and backups that restore.

$12 /mo

  • Paper with JVM heap and garbage collection tuned for the allocation
  • World snapshots every six hours with a rolling restore window
  • Plugin update review before anything is applied

View details

A dedicated Valheim world that survives the patch cycle.

$14 /mo

  • World and character data snapshotted every six hours
  • Updates held until you are ready, not applied under your feet
  • Correct UDP port configuration and public listing control

View details

One dedicated server for a supported title, operated the same way.

$18 /mo

  • Covers titles beyond our named Minecraft and Valheim tiers
  • Same snapshot, update window, and rollback discipline
  • Sizing confirmed with you before provisioning

View details

A game server, a voice server, and a community site, billed once.

$44 /mo

  • Game server, voice server, and a website on one invoice
  • One domain covering all three with managed TLS
  • Coordinated maintenance so the community is not surprised twice

View details

Relevant reading

Other service lines