We handle
- Server process, restarts, JVM tuning, and resource limits
- Snapshots, retention, and performing restores
- Version upgrades in an agreed window
- Networking, hostname, and DDoS-resistant edge routing
Paper-based Minecraft with heap sized on purpose and backups that restore.
Minecraft performance problems are usually not raw CPU. They are garbage collection pauses, chunk generation storms, and one plugin doing something expensive on every tick. We size the heap deliberately, leave headroom for the operating system page cache, and read the timings report when TPS drops rather than suggesting you buy more RAM.
Plugins are your call, but we will review the list before a version upgrade and tell you which ones are abandoned. Our published guides on Paper plugins and tick rate cover the same ground if you would rather run it yourself.
| Server software | Paper, current supported release |
|---|---|
| Memory | 4 GB allocated, heap sized below it deliberately |
| Storage | 20 GB world and plugin data |
| Players | Sized for roughly 20 concurrent on a vanilla-plus plugin set |
| Hostname | Subdomain on our domain, or CNAME onto yours |
| Backups | World snapshot every 6 hours, 14-day retention |
| Access | Console, file access, and scheduled restart control |
| Upgrades | Applied in an agreed window with a snapshot taken first |
Written down so there is no argument about it later.
Operator-provisioned. After payment we confirm the server name, version, and any world upload, then hand over connection details and console access. Typical turnaround is same or next business day.
A dedicated Valheim world that survives the patch cycle.
$14 /mo
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One dedicated server for a supported title, operated the same way.
$18 /mo
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A game server, a voice server, and a community site, billed once.
$44 /mo
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